Clips and transport

Every clip carries its own playback identity. This page covers what a clip does once it exists.

Trigger styles

Set per clip in Clip → Transport → Trigger. The performance bar's Clip transport button opens that inspector; the footer has no trigger-style picker.

Style Behaviour
Normal Each press connects the clip. Whether it restarts or continues depends on its retrigger policy
Piano Press connects and holds; release disconnects. Keyboard and mouse holds both apply
Toggle First press connects; pressing again while the clip is running disconnects it

Default for every new clip: Normal.

Two details matter in practice:

Empty slots never trigger. Column triggers honour each eligible clip's trigger style; see Column triggers for the per-clip exclusion control.

Playback modes

Mode At the far edge, it…
Loop Wraps to the start. Playing backwards, it wraps to the end
Bounce Reverses direction and plays the return leg
Once & clear Stops and releases its slot, so the tile no longer looks active
Once & hold Stops at the edge but stays connected — usable with Resume

Default for every new clip: Loop. All modes operate strictly inside the clip's in/out range.

Changing mode while playing works: leaving Bounce resets direction per the clip's reverse flag; toggling reverse flips direction in place without restarting.

Known quirk. A Once & clear clip whose retrigger policy is Resume saves a resume point at its out point when it self-disconnects. Triggering it again resumes at the out point and stops immediately. Set the policy to Restart — or use the explicit Restart command — to replay such a clip. This is derived from reading the transport code, not from an executed test.

Speed and direction

Timebase: seconds or beats

Each clip runs on either a seconds duration or a beats duration. In beats mode the musical length stays constant, so changing tempo changes the wall-clock speed.

The BPM sync toggle computes a beat length for you: it sets mediaDuration × detected BPM ÷ 60 for audio files, and 4 beats for everything else. The beats field accepts 0.25…128, or 0.25…65536 for audio clips.

In/out points and trim

Both are normalized fractions of the full media timeline (0…1), never seconds, never beats.

Cue points

Each cue row also offers Learn key and Learn MIDI note. The first input learns; subsequent presses jump immediately to that captured cue without activating an idle clip. These are composition-wide mappings. See Cue keys and MIDI notes.

Pause, jog, restart and resume

Retrigger policy ( labelled On trigger ) controls what a fresh trigger does:

Per-clip controls, with their exact labels:

Control Shown when Effect
Play clip / Pause clip / Resume clip idle / running / paused Transport of that one clip
Restart clip context menu → Transport Forces a restart, and connects or unpauses if needed
Stop clip context menu → Transport Disconnects; disabled while idle
Jog −1 frame / Jog +1 frame Transport tab Step one frame of the app frame rate

The jog step is one frame of your chosen render frame rate (default 30 fps) — not the file's own frame rate — and for beats-timebase clips it is scaled by the clip's media duration.

Global pause (Space, or Performance → Pause / resume) freezes every playing clip. It pauses all runtime advancement while letting driver clocks, transition starts and seconds-unit autopilot deadlines shift so they survive the pause. A finish-editing pass preserves unchanged runtimes' positions.

Slider reset

Supported speed/playhead sliders have named right-click zero/reset actions. Zero speed pauses while retaining the remembered speed. Playhead reset respects the trimmed in-point rather than seeking outside the active range. Independent Preview has its own guarded reset.

Seeking

Drag the playhead slider to seek. Seeking clamps into the in/out range, discards queued file audio for that slot, and does not change direction or state: a running clip keeps running, an idle clip stays idle.

Two behaviours to be aware of:

Column triggers

The numbered column buttons trigger that column, honouring each eligible clip's trigger style, quantization rules and identity. Before switching clips, the column checks source admission for all eligible clips that need to connect; rejection leaves the whole column unchanged.

Enable Clip → Transport → Ignore column trigger to exclude that clip from column triggers. The performance bar's Clip transport button opens this inspector. The toggle starts off, including in older sets that have no saved flag. Its value saves with the set and supports Undo/Redo.

An ignored clip and its layer stay unchanged when you trigger its column. Direct clip triggers still work. This also applies to learned MIDI column notes and column triggers from connected controls. If every clip in a column is ignored, triggering it does nothing.

A queued column captures its eligible clips when queued. If that membership differs when it executes, the entire queued column trigger is canceled before any clip switches. Changing the flag and restoring it before execution does not by itself cancel the queued trigger.

The separate “clip fires next clip at clip end” policy is not supported.

What persists

Saved with the set: source, trigger style, ignore-column flag, playback mode, timebase, speed and reverse, playback settings (in/out, retrigger policy, cues), and all per-clip appearance — effects, transform, opacity, audio settings, favourite flag, file-tempo estimate, recent-trigger stamp.

Runtime only: playhead position, current state, direction, resume progress, held-pointer state, pending toggles, activation counts, selection, playback meters and queued or held control commands.

The live playhead is deliberately not written back into the set, so reopening always starts clips cleanly rather than mid-frame.